LEARNING FUSED DIGITAL EDUCATIONAL GAMES

Authors

  • T. Sahaya Mary, B. William Dharma Raja Author

Abstract

The impact of technology has opened a new era of revolution in all facets of life. Technology has become essential to sustaining society, and its effect on education is unavoidable. Technology and education are an amazing amalgamation when used for the right purposes and vision. The primary function of implementing technology is to pique students' interests and inspire them to participate. Games are a great way to spark cheerful feelings like curiosity, enthusiasm, and creativity. Digital educational games are an educational invention that can improve children's learning and skill acquisition. Students learn better while they are having fun. However, playing games at school is much more than just having fun. Game-based learning aims to harness the motivational and engaging nature of games to establish and reinforce educational goals. This paper looks at the importance of learning achievement in students' lives, the factor that impacts learning achievement, and how digital games promote learning achievement more effectively.

Downloads

Published

2023-12-14

Issue

Section

Articles

How to Cite

LEARNING FUSED DIGITAL EDUCATIONAL GAMES. (2023). Journal of Research Administration, 5(2), 8930-8936. https://journalra.org/index.php/jra/article/view/1005